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Elona (video game)
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Elona (video game) : ウィキペディア英語版
Elona (video game)

''Elona'' is a roguelike game created by Japanese developer Noa. Its name is short for "Eternal League of Nefia". Noa began developing ''Elona'' in 2006, and based it on roguelikes such as ''Ancient Domains of Mystery'' (''ADOM'') and ''Angband''. Noa has also two other role-playing games in development, ''Shade'' and ''Etherwind''. A reviewer at Insert Credit praised ''Elona'' as "very well-made" and compared its character development system to that of ''ADOM''.
The game is set in a fantasy world called Irva. The player creates a character, with one each of eleven races and ten classes, to battle monsters, practice magic, perform music, or take on various other roles. It is possible to change a value in the configuration and play as special "debug" races, such as a god. The player first takes control of their character, who survives a disaster at sea, in the north of Irva's northwestern continent, Tyris.〔 (The last picture, near the bottom of the page, is a map that shows Tyris in the northwest region of Irva.)〕 North Tyris contains many towns and dungeons, with randomly generated elements, that the player can explore as they deal with or avoid creatures, townsfolk, other adventurers, and the corrupting effects of a seasonal phenomenon called Etherwind. The player can take quests and make their character believe in one of several gods to enhance their skills and earn various bonuses.〔
''Elona'' is programmed in the Hot Soup Processor (HSP) procedural language. Noa promoted the game with an Adobe Flash shooter game, ''Elona Shooter'', released in October 2009 on Kongregate.
==Gameplay==
While there is a main dungeon consisting of several difficult boss fights, the gameplay is very open ended and there are almost no references to the main dungeon. The player is free to explore the world and other dungeons at his own pace. Gameplay largely consists of performing random quests to earn money and platinum coins while searching dungeons for higher level loot. Like many rogue likes, gameplay is very random, high level players may be killed in a single critical hit from a low level monster, or low level players may suddenly encounter a boss monster beyond their ability. NPCs are also heavily randomized, they may suddenly read a cursed scroll, summoning monsters that set the town on fire.
Of particular note is that it is very difficult to play a full wizard. The player must successfully read spellbooks, which are very hard to obtain due to the randomness of the town vendors, which generates spell stock for a particular spell. Once the player runs out of stock for a spell, he is not able to cast it anymore, and mana to cast spells is extremely limited, even with a wizard friendly race and feats selected. Wizards also have to cast a spell many times to level it up to increase the damage, which can take a very long time due to limited spell stocks and mana, whereas a warrior simply has to complete a few dungeons to find appropriate equipment.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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